
Industrial Technology Executive & Digital Transformation Leader
17+ years driving digital transformation and operational excellence in industrial technology sectors, with proven success scaling organizations, leading cross-functional teams, and delivering enterprise-grade solutions
Executive Leadership Experience
Dimension X
CEO & Co-Founder
2022 - 2025
Lockheed Martin
Principal Virtual Prototyping Engineer
2017 - 2022
GATU
Owner / Operator
2008 - 2017
Key Achievements
Innovation Leader
Led cutting-edge technology innovation initiatives, architecting enterprise-grade platforms that leverage advanced real-time 3D technologies and cross-platform solutions to drive business transformation.

Award-Winning Architect
Designed and developed VisAR, a "Factory of the Future" AR platform that dramatically reduced error rates and assembly time for complex aerospace components. Earned Distinguished Engineering Project Achievement Award.

Executive Negotiator
Orchestrated landmark Amazon, Unity, Lockheed Martin three-way collaboration deal, resulting in groundbreaking visualization technology for defense applications.

Industrial Solutions Portfolio
Home Therapy Systems (HTS)
GATU
Automated multi-platform vision therapy system supporting pursuits, saccades, vergence, and accommodative exercises with real-time performance tracking across iPad, Android, Windows, and Mac devices
Vision Therapy Systems (VTS4)
GATU
HoloLens-powered computer orthoptics platform featuring independent eye tracking, holographic 3D targets, and automated binocular vision therapy with precise vergence control
Sanet Vision Integrator
(SVI)
GATU
Multi-sensory training system combining 50" HD touchscreen, balance board integration, and cognitive processing exercises to enhance eye-hand coordination and visual-motor skills
BattleVis
Lockheed Martin
Advanced 3D data visualization platform for battle simulations, providing military strategists with immersive real-time tactical analysis capabilities
InfoVis
Lockheed Martin
Custom enterprise wrapper extending Lattice3D XVL technology with specialized workflow management for technician maintenance and repair operations using CPU-optimized rendering
VisAR
Lockheed Martin
Award-winning assembly aid leveraging HoloLens 2 technology for real-time high-precision placement of parts in manufacturing environments
X
Lockheed Martin
Multiple blackbox projects spanning data visualization, planning, simulation, and more
Bonfire
Dimension X
Revolutionary no-code platform enabling 1-click native deployment and drag-and-drop creation of real-time interactive 3D experiences

MythGen (Prototype)
Dimension X
Ground-breaking AI orchestration engine designed to generate complete 3D interactive experiences from simple conversational prompts

Speaking Engagements
Intro to Unity
Tyler Web Dev • 2017
Delivered an engaging Unity introduction to the local web development community, sparking such interest that Unity was featured in Tyler's inaugural city hackathon.

Intro to DOTS
Metaverse Creators Summit • 2022
Presented Unity's Data-Oriented Technology Stack (DOTS) to over 100 virtual attendees, covering performance benefits and implementation best practices for scalable game development.

Industry Roundtable
Unity Industrial Summit • 2024
Participated in an expert panel discussing Unity's role in industrial solutions, sharing insights on leveraging game engine technology for enterprise applications and addressing industry-specific challenges.
Community Involvement
Tyler Web Dev Meetup
Member & Speaker
Joined and helped grow a passionate group of local small-town web developers from roughly 10 attendees to more than 50, transforming from a small meetup group of friends to a city-wide known community actively influencing local tech culture.
Tyler TX First Hackathon
Co-Organizer & Team Lead
Helped organize, advertise, and lead a team of developers during Tyler TX's first city-wide hackathon event, bringing together local talent to build innovative solutions within a competitive timeframe and fostering collaboration.
Unity Game Development
Workshop Presenter
Presented to a classroom of roughly 20 students, teaching them how to leverage Unity game engine despite having zero previous exposure or experience with any game development tools, frameworks, or programming concepts.
MC Summit Hackathon
Team Participant
Participated in the MC Summit Hackathon, collaborating with other developers to create innovative solutions within a competitive timeframe while learning new technologies, development approaches, and team coordination strategies.
Academy for STEM and Art
Prospective Volunteer
Exploring opportunities to support a 30-year educational non-profit serving middle and high school students with STEM and arts programs including robotics, AI, game design, and medical workshops at just $1 per course.