
Three worlds
The Island, the 32 km Range and the real Grand Canyon at true scale (desktop).

Sandbox Alpha
Carry swiftly. Fly unseen.
Hallowmas is on now: race to midnight through lanterns, ghosts and storms on a new course every day. Sandbox mode is out now: race across the Island, the Range and the real Grand Canyon at true scale, in all kinds of weather. Arcade mode is coming soon. A WebGPU game for your browser.
Plays in WebGPU browsers on desktop and on phones in landscape (Alpha); gamepads work on desktop, Android, iPhone and iPad.
3
worlds
32 km
the Range
1,200 m/s
Boost top speed
120 Hz
simulation
12
timed courses
130
balloons to find
1:1
Grand Canyon scale
You fly a courier's broom through glens, canyons, sea arches and over cloud decks, from a hover to 1,200 m/s on Boost. Brake while turning to power-drift, cut the throttle and gravity takes over, use momentum for loops and hammerheads. Sandbox mode, out now, has free flight across three worlds, including the real Grand Canyon at true scale on desktop, with weather, courses, balloons, daily challenges, holiday events, deliveries and replays.

The Island, the 32 km Range and the real Grand Canyon at true scale (desktop).

Drift, cruise and Boost to 1,200 m/s.

The camera looks where the broom points.

Take Sandbox deliveries or race 12 timed Range courses.

Find 30 Island and 100 Range balloons.

Replay three minutes, then export or import a file.

Changing weather, volumetric clouds, water with wakes, a river, a waterfall and six lochs.

Race to midnight through lanterns and ghosts, on a new course every day.
How the flight and rendering work
WebGPU required. Chrome or Edge 113+ on Windows, macOS or ChromeOS; Chrome 121+ on Android 12+ with Snapdragon or Mali graphics; Safari 26 on iPhone, iPad or Mac; Firefox 141+ on Windows. Samsung Exynos phones and Firefox on Android are not yet supported. Without WebGPU, the game shows a message before downloading anything.
Keyboard and mouse fly the broom; gamepads have analog throttle and brake; phones get landscape touch flight controls. Controls can be rebound or set from five templates.
| Action | Input |
|---|---|
| Pitch and turn | Mouse or W/S for pitch (S = nose up); mouse or A/D to turn |
| Roll or yaw | Q/E: roll in Assisted, yaw in ACRO |
| Throttle and brake | Left mouse or K: throttle; right mouse or J: brake. Use both while steering to power drift. |
| Boost and Cruise | Space or L: Boost; I: Cruise |
| Mode and view | F: Assisted/ACRO; V: chase/first person; hold C + mouse: free look |
| Other | R: respawn; Tab: deliveries; Esc or P: pause; G: full screen |
| Action | Input |
|---|---|
| Flight steering | Left stick: pitch and turn; right stick: roll/yaw |
| Flight speed | RT: analog throttle; LT: analog brake; LB or A: Boost; D-pad up: Cruise |
| Flight other | L3: Assisted/ACRO; RB: view; Y: respawn; X: deliveries; Menu: pause |
| Action | Input |
|---|---|
| Steer and speed | Left thumb stick: steer; right: Throttle, Brake, Boost and Cruise. Press the Throttle/Brake seam to power drift. |
| Other | ACRO, Respawn, View and Pause along the top. Touch controls hide when a gamepad connects. |
Phones (Alpha): play in landscape on Safari 26 for iPhone and iPad or Chrome 121+ on Android 12+ with Snapdragon or Mali graphics. A phone graphics preset is chosen automatically; gamepads work too.
Expect rough edges; performance varies by GPU. The Grand Canyon needs a desktop; more locations are coming soon. Phones play in landscape (Alpha), with a phone graphics preset chosen automatically. Feedback welcome.
Music, voice and sound effects generated with ElevenLabs; the courier model generated with Meshy. Open-source and Creative Commons assets are credited in the game's Credits screen.
Fly the Island, the Range and the real Grand Canyon in the Sandbox Alpha.
Plays in WebGPU browsers on desktop and on phones in landscape (Alpha); gamepads work on desktop, Android, iPhone and iPad.