Scott Robertson

Real-Time 3D, XR & Autonomy for Defense and Aerospace

18+ years building and fielding systems that make it from prototype to operational reality — and staying with them at the customer's site.

Real-Time 3DAutonomy & Embedded SystemsXRUnity Certified Expert

Personal Projects

Independently developed projects and products provided as-is and for demonstration purposes only.

Planet DOTS: Earth in its swarm of satellites, Europe turning from day to night, a coral reef in the Maldives, and back out to Earth

Featured project · In active development

Planet DOTS V2

From deep space to underwater reefs, in a browser tab.

A custom WebGPU renderer, with a WebGL2 fallback and a phone interface built for exploring the planet by touch.

Live browser demo • 2026 Source private

  • Explore on phones
  • Streamed places
  • 3D landmarks
  • Underwater reefs

Upcoming product

LocalBot

One request. The right local specialist.

A local AI engine that routes each request to a specialist. Nothing leaves the machine unless you explicitly allow it.

Coming soon

Experience

Security Clearance: Prior Secret (lapsed; eligible for reinvestigation with employer sponsorship)

ScoTeck LLC

Owner / Operator

September 2025 - Present

  • Founded an independent technical consultancy specializing in rapid prototyping, technical architecture, and immersive solutions; landed a $20K project in the first month
  • Delivered full-stack projects spanning real-time 3D, AR/VR, and web-based immersive experiences, including client relationships and business operations

Shield AI

Senior Technical Manager

February 2026 - July 2026

  • Integrated third-party hardware onto the Hivemind autonomy stack for the Republic of Singapore Air Force, part of Shield AI's RAiD partnership
  • Moved the integration from lab testing through SITL and into HITL in the field, closing with full customer sign-off to proceed to the next program phase
  • Worked hands-on with VTOL platforms, flight controllers, edge compute, and mesh radios
  • Created F8 ("first 8 hours"), an onboarding initiative that shortened the path from no Hivemind SDK experience to a first real flight, for internal engineers and customer training alike
  • Co-built the tooling and documentation behind it, from installation and configuration through deployment and in-field debugging, including live radio monitoring
  • Took over an existing engineering team two weeks into the role and led it through a company re-organization, drafting the scope and ownership definitions used to structure the new org, which split the work into three regional teams
  • Identified, sourced, and configured the tool and workflow improvements that centralized planning and documentation for the teams (JIRA, Confluence)

Dimension X

CEO & Co-Founder

June 2022 - September 2025

  • Built Bonfire, a no-code platform that let non-technical creators author real-time 3D content by drag-and-drop and deploy it in one click to desktop, mobile, and XR headsets — one install, virtually any hardware platform.
  • Grew a cross-functional engineering team from zero to 10+, including internationally distributed contractors, with full P&L and product strategy ownership; raised over $1M in outside funding
  • Established a channel partnership with PIXO VR and delivered enterprise engagements for a Fortune 500 manufacturer, one of the largest US restaurant chains, and a national real-estate platform
  • Expanded internationally with a smart-city program in Saudi Arabia
  • Chose an orderly wind-down in September 2025 rather than commit remaining investor capital to a protracted intellectual-property dispute

Press coverage: VR/AR Association·TechBuzz News

Lockheed Martin - Skunk Works

Staff Virtual Prototyping Engineer

June 2017 - June 2022

  • Built VisAR, an award-winning AR assembly-guidance system that cut assembly error rates by an estimated 80% and roughly doubled assembly speed
  • Led development of BattleViz, the mission-systems interface for the JADO Big Bet program, culminating in direct demonstrations to Lockheed's CTO and multiple military customers
  • Integrated AFSIM with in-house and third-party simulations, including software identical to fielded systems, to stand up multi-domain wargames spanning space, air, sea, land, and cyber over DIS, HLA, and custom protocols
  • Extended the high-fidelity F-35 simulator for two-way integration with BattleViz, bridging memory-layout and endianness mismatches between C# (JIT) and C++ (AOT) code
  • Brokered a Lockheed-funded Unity collaboration that produced Unity's High Precision Framework and round-earth globe capability (later released publicly), enabling a WGS84-accurate globe with streamed and cached terrain and elevation data across unclassified and classified environments
  • Built InfoVis, a custom enterprise wrapper on Lattice3D XVL that added workflow management for technician maintenance and repair, with CPU-optimized rendering for shop-floor hardware
  • Orchestrated a three-way partnership between Amazon, Unity, and Lockheed Martin, resulting in a company-wide Unity license deal
  • Grew from individual contributor to leading a 10+ person, geographically distributed engineering team

Press coverage: Unity·Engineering.com (Unity-sponsored)

Graphic Arts and Technology United (GATU)

Founder / Owner-Operator

June 2008 - June 2017

  • Ran a real-time 3D technology consultancy for commercial clients, anchored by the Vision Therapy Suite (HTS, SVI, VTS4)
  • Co-developed internationally distributed vision therapy applications across HoloLens, Wii Balance Board, and active-shutter 3D, backed by optometrist science
  • Built and maintained a profitable consulting practice serving the serious-games technology sector

Education

BS, Technical Management (Computer Information Systems)

DeVry University · 2012

Certifications

  • Unity Certified Expert Developer · Unity Technologies · 2021
  • Unity Certified Developer · Unity Technologies · 2016
  • CompTIA A+ · CompTIA · 2013

Key Achievements

Engine-Level Real-Time 3D

Brokered a Lockheed-funded collaboration in which Unity built its High Precision Framework, a 64-bit transform system, and a WGS84-accurate round-earth globe with streamed terrain, the geospatial foundation of BattleViz. Also built and presented work on Unity's Data-Oriented Technology Stack (DOTS) for real-time 3D rendering at scale.

Unity DOTS Planet Demo Thumbnail

AR Assembly Guidance at Skunk Works

Built VisAR, a "Factory of the Future" AR assembly-guidance platform that cut assembly error rates by an estimated 80% and roughly doubled assembly speed on complex aerospace components. VisAR went on to receive the Distinguished Engineering Project Achievement Award at the Engineers' Council awards in 2023.

A Lockheed Martin manufacturing engineer wearing a HoloLens 2 running VisAR on the factory floor

Three-Way Industry Partnership

Founded and orchestrated a three-way collaboration between Amazon, Unity, and Lockheed Martin, resulting in a company-wide Unity license deal and new visualization capability for defense applications. The collaboration's large-scale simulation work was presented at AWS re:Invent 2021 by a member of the Virtual Prototyping team.

Amazon Unity Lockheed Collaboration Demo Screenshot

Work

BattleViz

Lockheed Martin

Rebuilt the original C++ battlespace visualization in Unity as a new, highly extensible product with multiple integration pipelines, delivering real-time 3D tactical analysis. Featured in the JADO Big Bet effort at Lockheed's Lighthouse Center for Innovation and demonstrated to Lockheed's CTO and multiple military customers

BattleViz thumbnail

Press coverage: Engineering.com (Unity-sponsored)

VisAR

Lockheed Martin

Award-winning AR assembly aid built on HoloLens 2, processing its RGB camera and short- and long-throw IR sensors for real-time, high-precision part placement in manufacturing environments. Featured in Lockheed's Factory of the Future and Project StarDrive efforts, with engineers estimating 80% fewer assembly errors and roughly double the speed

VisAR thumbnail

X

Lockheed Martin

Multiple blackbox Skunk Works programs spanning data visualization, planning, and simulation, including multi-domain wargaming with AFSIM over DIS and HLA, weather data integration, holographic training systems, and spatial data analysis. Program names, customers, and outcomes remain classified

🔒
Classified
2017-2022

Bonfire

Dimension X

No-code platform for drag-and-drop creation of real-time interactive 3D experiences, with one-click native deployment to desktop, mobile, and XR headsets. Powered enterprise engagements for a Fortune 500 manufacturer, one of the largest US restaurant chains, and a national real-estate platform, and was demoed at CES 2024

Bonfire thumbnail

Press coverage: CES·ETCentric

MythGen (Prototype)

Dimension X

AI orchestration engine designed to generate complete 3D interactive experiences from simple conversational prompts. Prototyped at Dimension X in 2025 as an AI-powered world builder, with multi-engine export so generated worlds could be taken into Unity, Unreal, or Godot

MythGen (Prototype) thumbnail

Earlier Work

Vision therapy systems developed at GATU, 2008–2017

Speaking Engagements

Intro to Unity

Tyler Web Dev • 2017

Introduced Unity to the local web development community; interest from the talk carried into Tyler's inaugural city hackathon.

Intro to Unity thumbnail

Intro to DOTS

Metaverse Creators Summit • 2022

Presented Unity's Data-Oriented Technology Stack (DOTS) to over 100 virtual attendees, covering performance benefits and implementation best practices for scalable game development.

Intro to DOTS thumbnail

Industry Roundtable

Unity Industry Executive Summit • 2024

Expert panel on Unity's role in industrial applications: where game-engine technology fits in enterprise environments, and the constraints specific to the sector.

Industry Roundtable thumbnail

Community Involvement

Tyler Web Dev Meetup

Member & Speaker

Spoke on using Unity to build real-time 2D and 3D content for the web. Joined when the group was around 10 regulars and helped grow it past 50.

🤝
Tyler Web Dev Community

Tyler TX First Hackathon

Co-Organizer & Team Lead

Co-organized Tyler's first city-wide hackathon. Led a team building a Unity-based appointment scheduler for Pets Fur People, a local no-kill animal shelter, so they could take visit bookings without paying for third-party software. The bracket was for student teams, so ours ran as a teaching project rather than an entry.

Tyler TX First Hackathon thumbnail

Unity Game Development

Workshop Presenter

Ran Unity's Roll-a-Ball project with a class of about 20 students, none of whom had opened a game engine before. Everyone left with a working build they had customized themselves — spike balls and bubbles in place of the default sphere, raceways and dirt lots in place of the default plane.

Unity Game Development thumbnail